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Everyone, when unarmed, is expected to use their hands in combat. Unarmed Human or Computer players will be certain to use their fists against opponents, in the hopes of punching their targets out or acquiring the opponent's firearm, when there are no other weapons nearby.
Overview[]
When Unarmed, players can perform two separate attacks with their fists, Punch and Disarm.
Attacking your foes with Punch does varying amounts of damage depending on the difficulty and handicap, but the damage done is always lower than the majority of the guns availible in the game. Punches that land will also disorientate targets, like the Tranquilizer and the N-Bomb, reducing the target's accuracy and visual clarity. Hitting an enemy in the back will always knock them out with a single hit (with the exception of the Skedar).
Hitting an enemy with Disarm does no damage (though still cause dizziness), but it allows for the player to rob the enemy of whatever weapon or item they are currently carrying, instantly acquiring the weapon/item that was taken. If you are already in possession of the same weapon that was stolen, you are given ammo for said weapon in your inventory instead. Enemy guards disarmed in this manner will either stick their hands up in surrender and plead for their life, fight the player unarmed or sometimes pull out a Falcon 2 instead. Certain enemies throughout the game cannot be disarmed in this manner (such as Cassandra's Bodyguards and the Skedar), and if a disarmed enemy pulls out a Falcon 2, dispite their being a brief moment where you can take it, it generally also cannot be taken with Disarm.
In the Combat Simulator, FistSims will use their fists unless a close-range weapon like the Combat knife or Laser is available, and PeaceSims will primarily use Disarm when in combat. All Simulants will punch targets when they don't have a weapon, and the rate of their punches varies with the difficulty level of the Simulant, with MeatSim being quite slow while PerfectSim or DarkSim being very fast.
As a glitch, when Combat Simulator is played with two or more players, sometimes Simulants will score headshots on human players with punches and sometimes causing them to make gasping sounds. This is the only way Simulants can cause human players to gasp when scoring headshots.
If the Hurricane Fists cheat is enabled, unarmed attacks by the player will be three times faster, similar to that of a highly trained martial artist, making disorienting opponents much easier.
Perfect Dark - Weapons and Gadgets | |||
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Weapons | Unarmed • Falcon 2 • MagSec 4 • Mauler • Phoenix • DY357 Magnum • DY357-LX • CMP-150 • Cyclone • Callisto NTG • RC-P120 • Laptop Gun • Dragon • K7 Avenger • AR34 • SuperDragon • Shotgun • Reaper • Sniper Rifle • FarSight XR-20 • Devastator • Rocket Launcher • Slayer • Combat Knife • Crossbow • Tranquilizer • Laser • Grenade • Timed Mine • Proximity Mine • Remote Mine • N-Bomb • Psychosis Gun | ||
Classic Weapons | PP9i • CC13 • KL01313 • KF7 Special • ZZT (9mm) • DMC • AR53 • RC-P45 | ||
Gadgets | Shield • Data Uplink • ECM Mine • CamSpy • Night Vision • R-Tracker • Tracer Bug • Reprogrammer • BombSpy • Cloaking Device • Door Decoder • Comms Rider • Explosives • X-Ray Scanner • Disguise • Alien Medpack • DrugSpy • Horizon Scanner • Suitcase • President Scanner • R-Tracker • IR Scanner • Target Amplifier • Skedar Bomb • Combat Boost • Suicide Pill |
Perfect Dark Zero - Weapons and Gadgets | |||
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Weapons | Unarmed • P9P • Falcon • MagSec 4 • DY357 Magnum • Psychosis Gun • CMP-150 • DW-P5 • UGL Liberator • RCP-90 • Laptop Gun • FAC-16 • KSI-74 • SuperDragon • M60 • Jackal • Plasma Rifle • Shockwave • Rocket Launcher • DEF-12 Shotgun • Viblade • Hawk Boomerang • Frag Grenade • Flashbang • MultiMine | ||
Gadgets | Combat Shield • Datathief • Locktopus • Demo Kit • Audioscope • CamSpy • Revive Kit • Nightvision Goggles • Threat Detector Goggles • X-Ray Goggles • Stationary Turret |