The MultiMine is a thrown weapon found in Perfect Dark Zero.
Description[]
The MultiMine is a landmine that sticks to walls, surfaces, ladders, trees, and ceilings. It can detonate in multiple ways. The first is by proximity detonation, done by throwing the mines with the Right Trigger button (RT). Anyone who steps on these mines, enemy or not, risks triggering the proximity mines. However, these can be reprogrammed with the RCP-90.
MultiMines also have a remote functionality; this is by throwing the mines with the Right Bumper button (RB). These mines won't be triggered when stepped on, but instead, they are detonated remotely by pressing the Left Trigger. MultiMines can also be destroyed by shooting them with a weapon or triggering them with another explosion that engulfs the MultiMines in its immediate vicinity.
Advantages[]
The MultiMine deals great damage to anyone who happens to be within the blast radius of the mines. These mines rip through armor first before directly damaging health, unless the targets happen to be directly within the blast when it triggers. MultiMines can be used to guard chokepoints or hotspots as remote mines.
Using a MultiMine against a Jetpac or Hovercraft guarantees certain destruction to the vehicle (in the latter's case, two or more MultiMines should do the trick), allowing the player to stop enemies from grabbing vehicles that they can use against them or their allies. While the player can only use five MultiMines before running out, the player can install an infinite amount of them after refilling, allowing for a booby trap that can slaughter unsuspecting enemies and stall them from reaching a certain point on the map.
MultiMines that explode can also cause a chain reaction, triggering nearby booby-trapped UGL Liberators or other MultiMines. This can be useful for taking out hordes of enemies at once.
Disadvantages[]
Only five MultiMines can be used before running out, but that doesn't mean that the player cannot install more than five MultiMines at once. When throwing a proximity mine, it does not differentiate between friend and foe, so before moving past it, if you have the RCP-90, reprogram the mine. If not, use a weapon to blow it up safely from a distance while there are also no allies in the area.
Mission Appearences[]
- Temple Surveillance - Used by one heavily armored, black-clothed dataDyne guard, who is found in a small corridor after crossing the large wooden bridge. He randomly throws mines, which explode on impact with the ground.
Trivia[]
- The physical appearance of the Multimine is identical to its appearance in the James Bond movie GoldenEye, and by extension, GoldenEye 007 for the N64, which, like Perfect Dark Zero, was also developed by Rare. If one looks closely, the LED lights on the mine even flash in the same order as they do in the movie, albeit not as fast.
Image Gallery - Screenshots[]
Perfect Dark Zero - Weapons and Gadgets | |||
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Weapons | Unarmed • P9P • Falcon • MagSec 4 • DY357 Magnum • Psychosis Gun • CMP-150 • DW-P5 • UGL Liberator • RCP-90 • Laptop Gun • FAC-16 • KSI-74 • SuperDragon • M60 • Jackal • Plasma Rifle • Shockwave • Rocket Launcher • DEF-12 Shotgun • Viblade • Hawk Boomerang • Frag Grenade • Flashbang • MultiMine | ||
Gadgets | Combat Shield • Datathief • Locktopus • Demo Kit • Audioscope • CamSpy • Revive Kit • Nightvision Goggles • Threat Detector Goggles • X-Ray Goggles • Stationary Turret |