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If you see a Skedar coming at you, the chances are it's carrying one of these. A large magazine and a bladed barrel make the pistol a formidable handgun, but the killer blow comes from the secondary function - charge the shot up for extra power at the cost of a few rounds of ammo.

The Mauler is a powerful Skedar pistol with a large magazine.

Overview[]

The Mauler in standard mode fires shots with a decent amount of accuracy. The individual rounds fired by the gun have the same damage output as the MagSec 4, although its accuracy is much higher at longer ranges, even when dual-wielded.

As with any pistol, the Mauler will fire continuously as long as the fire button is held down. Firing the Mauler semi-automatically is slightly slower than if you were to fire the Falcon 2 or MagSec 4 the same way, but the rate at which shots are fired during automatic fire is faster. The Mauler also fires faster when automatic fire is used in the XBLA re-release compared to the original N64 version.

The secondary function causes the Mauler to consume up to five individual shots and use a sixth to fire a powerful charged shot. The gun will glow bright red as an indicator of its charge level, and retains the charge so long as the weapon isn't switched out or the firing mode is changed. If the firing mode is changed to normal during a charge and doesn't fire, the Mauler will hold onto its current charge, but the stored power will slowly dissipate and weaken over time.

A single charged shot deals significantly more damage than normal, about three times the power of the DY357 Magnum. However, using this mode too often can cause it to run out of ammo quickly. It's normally overkill to use charged shots against weak or unshielded enemies (especially in Agent). That being said, fully charged shots are actually very handy against the Skedar themselves, due to their bulk and resilience, and in some instances are a necessity in combat scenarios against them. Almost all Skedar carry Maulers (sometimes dual wielding them), but will exclusively use the gun only in its standard firing mode.

Like the Phoenix, even though the Mauler is an alien weapon, it uses Earth-manufactured pistol ammunition, even though it clearly shouldn't, due to all pistols in the game sharing a universal ammo type.

Appearances[]

Perfect Dark
  • Skedar Ruins: Battle Shrine - Used by the Skedar Warriors in the containment room. Skedars summoned by the Skedar King himself also drop these when killed. They can also be found inside breakable metal crates in the Skedar King's throne room.
  • Mr. Blonde's Revenge - Mr. Blonde starts the mission with a Mauler.
  • WAR! - Used by all Skedar Warriors. The very first one you run into dual wields them, but you can only pick up one of them.

Gallery[]

Trivia[]

  • Due to its large magazine size of 20 rounds compared to other pistols, dual-wielding this weapon and obtaining maximum ammunition with it can cause other weapons such as the Phoenix or Falcon 2 to have above-maximum reserve ammunition, causing the reserve bar to glitch and appear "empty".
  • In the ending cutcene to Carrington Institute: Defense, the two Skedar Warriors can be heard firing a Mauler at Joanna, though their shots are incorrectly colored red instead of green.

Perfect Dark - Weapons and Gadgets
Weapons UnarmedFalcon 2MagSec 4MaulerPhoenixDY357 MagnumDY357-LXCMP-150Cyclone
Callisto NTGRC-P120Laptop GunDragonK7 AvengerAR34SuperDragonShotgunReaper
Sniper RifleFarSight XR-20DevastatorRocket LauncherSlayerCombat KnifeCrossbowTranquilizerLaserGrenadeTimed MineProximity MineRemote MineN-BombPsychosis Gun
Classic Weapons PP9iCC13KL01313KF7 SpecialZZT (9mm)DMCAR53RC-P45
Gadgets ShieldData UplinkECM MineCamSpyNight VisionR-TrackerTracer BugReprogrammerBombSpyCloaking DeviceDoor DecoderComms RiderExplosivesX-Ray ScannerDisguiseAlien Medpack
DrugSpyHorizon ScannerSuitcasePresident ScannerR-TrackerIR ScannerTarget Amplifier
Skedar BombCombat BoostSuicide Pill
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