A dataDyne scientist calling himself Dr. Caroll has contacted the Carrington Institute requesting that we rescue him from the dataDyne headquarters tonight. He claims that he has complained to dataDyne about the moral implications of his current project, but rather than dismiss him, they will mentally restructure him until he finds the nature of the project acceptable again.
You'll need to use your remote comlink to get past the door to the sector where Dr. Caroll's lab is located. Unfortunately, we've detected huge levels of electro-magnetic activity around the laboratories which interfere with all our comms equipment. Convince the scientists to shut their experiments down. Remember that they are noncombatants; don't kill them. And don't forget your Data Uplink, Jo - it may come in handy.
Objective One: Holograph Radioactive Isotope [A,SA,PA]
Use the CamSpy to obtain a spectrographic photo record of the isotope on test in the dataDyne basement labs. Dr. Caroll has linked the isotope to an enhancement of the currently experimental shield technology item, also present in the laboratories.
Objective Two: Start Maintenance Cycle on the Security Systems [SA,PA]
Reprogram the cleaning robots in the service area to start work on the security systems. This will permit you to get farther into the laboratory complex, though you will have to stay close to the robot you reprogram if you want to remain unharmed.
Objective Three: Shut Down the Experiments [SA,PA]
The experiments in sector two of the laboratories are causing extreme interference with the communication uplink, preventing hackers from cracking the security lock code. Get the scientists present to shut them down unless you want to risk setting off alarms by doing it yourself. Be careful not to kill the scientists.
Objective Four: Obtain Items of Experimental Technology [PA]
Dr. Caroll informs us that there are three other major projects nearing completion besides his own. You are to collect the prototypes for the three projects and return them to the Carrington Institute for assessment.
Objective Five: Locate Dr. Caroll [A,SA,PA]
The basement is divided into four security zones - Dr. Caroll is in the last of these areas, sector four. In-between the sectors are systems designed to keep out those without clearance, such as you. Bypass them as best you can, and search for the scientist in the final sector.
The first weapons cache in this level is particularly awkward to obtain. There is a terminal in the room where the cleaning bot is reprogrammed, which must be reached without being spotted. This opens up a locker containing the double CMPs.
To get it, watch the opening cinematic all the way through, and then wait in the elevator until footsteps are heard. Now head out and pistol whip the guard in the back, and proceed through the hidden door, break the glass and drop down as detailed above. Now send the CamSpy round the corner and lure the two guards out through the door, then quickly move it away until they stop following, or they'll destroy it. Switch back to Joanna and move round the corner, taking note of the lockers on the right, and go into the small alcove, and use the terminal. The lockers will now be opened.
Falcon 2: Equipped by Joanna from the start. Guards have a chance to pull one when disarmed.
CMP-150: Most of the guards carry these. There are also a couple in the room just beyond the lasers.
2x CMP-150: This is the first weapons cache for the level, and is found in the room where the cleaning bot is reprogrammed. There is a terminal that you must use without being spotted, which will open the cache.
Dragon: The guards towards the end of the level carry these.
K7 Avenger: The guard in the firing range carries this weapon, and it is part of one of the objectives of the mission on Perfect Agent.
Proximity Mine: There is one behind the radioactive isotope. Keep in mind that you'll take damage and go dizzy in this area, so be quick about it if you want it. This is one of the weapons caches in the level.
Data Uplink: Equipped by Joanna from the start.
CamSpy: Equipped by Joanna from the start. Used to holograph the radioactive isotope, completing the first objective.
Night Vision: Found in one of the labs, it is part of one of the objectives on Perfect Agent. It's entirely useless within the level however.
Shield tech item: The final tech item required for the Perfect Agent objective. It's found at the end of a corridor coming off from the second last room.
- REQUIREMENTS: Simultaneously kill three enemies with the hidden Proximity Mine on Agent difficulty
- The mine is found in the far back of the room which houses the radioactive isotope (see Walkthrough). You will only get one however, so the level will need to be restarted if you mess up. After retrieving the mine, proceed down the long hallway leading up to the laser grid without killing any guards. While they are chasing you, wait until they are grouped together then throw the mine at their feet or at the wall nearby. Keep in mind that the mine has a short delay between when it's thrown and when it will explode, so it is possible to overshoot the approaching guards if you throw it carelessly.
Slow-mo Single Player
- REQUIREMENTS: Beat the mission on any difficulty
- This cheat will slow down Solo Missions in an amount equivalent to that of the Combat Boost. If a Combat Boost is used while this Cheat is active, time will return to normal speed instead of slowing down further, the effects of which will last as long as the Combat Boost is active.
- REQUIREMENTS: Beat the mission in under 6:30 on Perfect Agent difficulty
- In Co-op for Solo Missions, the Pugilist will be an AI buddy (Like Velvet Dark) who will only use his fists as a weapon.
SA/PA Only - Whatever order you visit each of the three scientists, the third one will always go for the alarm terminal - ideal for speedrunners!
|Perfect Dark - Missions|
|Mission 1||DataDyne Central: Defection • DataDyne Research: Investigation • DataDyne Central: Extraction|
|Mission 2||Carrington Villa: Hostage One|
|Mission 3||Chicago: Stealth • G5 Building: Reconnaissance|
|Mission 4||Area 51: Infiltration • Area 51: Rescue • Area 51: Escape|
|Mission 5||Air Base: Espionage • Air Force One: Antiterrorism • Crash Site: Confrontation|
|Mission 6||Pelagic II: Exploration • Deep Sea: Nullify Threat|
|Mission 7||Carrington Institute: Defense|
|Mission 8||Attack Ship: Covert Assault|
|Mission 9||Skedar Ruins: Battle Shrine|
|Special Assignments||Mr. Blonde's Revenge • Maian SOS • WAR! • The Duel|